Experience is like frequency. It’s a combination of extremes highs and lows. It jumps. It moves.
Designing for frequency
No real life experience is flatlined. You have to design for things that move.
Experience is human. Every heart beat has a pulse you can feel. Design with that in mind.
Designing with frequency
You need the highs and the lows to find your own frequency. They cut you wide open. Itâ€™s painful, but you need to be wide open to give anything back to the world with any real meaning.
This #shortread was inspired by Reason to Stay Alive by Matt Haig.