Experience is like frequency. It’s a combination of extremes highs and lows. It jumps. It moves.

Designing for frequency

No real life experience is flatlined. You have to design for things that move.

Experience is human. Every heart beat has a pulse you can feel. Design with that in mind.

Designing with frequency

You need the highs and the lows to find your own frequency. They cut you wide open. It’s painful, but you need to be wide open to give anything back to the world with any real meaning.

This #shortread was inspired by Reason to Stay Alive by Matt Haig.

Hello, I’m Ben Holliday. This is my blog where I’ve been writing for 15 years. You can follow all of my blog posts by subscribing to this RSS feed. You can also follow my regular updates on Twitter.